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Augmented Reality/3D File Type Quick Workflow
Augmented Reality/3D File Type Quick Workflow

Learn about specifics regarding exporting your 3D file, and getting it ready for use for Vurvey.

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Written by Allie @ Vurvey
Updated over 7 months ago

Working with and creating 3D files might be new to a lot of users, so we suggest asking for help from someone on your technical team if you're having trouble creating and downloading a 3D File that you want to use within Vurvey.

The Vurvey AR platform supports these AR-ready file formats. (.usdz and .glb)

Support for both formats ensures 3D models displayed in Vurvey AR are compatible with devices from Apple, Google, Microsoft, and more.

General Guide for Exporting a Model for Vurvey AR

Using the model software package of your choice, prepare the model for Vurvey AR.

Your 3D Model should be scaled 1:1 in the 3D application. This will ensure the model is rendered to actual size within Vurvey AR. If you are showing a model at scale larger or smaller it should be appropriately sized at this time.

Also checking surface normals or surface direction at this time is critical. Any face that is showing the back will not appear in AR or may show distortion in the Vurvey.

A quad mesh is recommended for the 3D geometry but polygon meshes are OK. Optimizing the mesh balancing surface quality to model size will help keep the file size down and increase AR performance.

Apply textures and materials to the model using a render program or your 3D programs material and texture tools.

The model is now ready to export to both a .usdz (Apple format) and .glb (Android format) Follow your specific 3D program instructions on how to export your model to these file formats. Also understand the export options and set those appropriately for your file requirements.

A general rule is to have a file size no more than 100MB maximum.

Be sure to compress your texture image files and eliminate textures if necessary to reduce file size.

An effective way to start reducing large file exports is to reduce the DpI in the AR format export options prompt.

.USDZ files in most cases will be able to have higher dpi and sample settings with low file sizes compared to the .GLB format.

Upload the .usdz and .glb to your Vurvey, a preview will display. Click save and wait for the file upload window to close automatically.. Depending on file size and model complexity the platform may take some time to save.

Here are some example workflows to get started.

Manufacture, Design, Consumer Product Design

Rhino 3D or Solidworks (NURBS and solid models) > Keyshot > Export AR from Keyshot (automatically packages both .usdz and .glb)

Media, Animation, Marketing and Education

3DS MAX > Export file formats using available plugins for each format.

Blender > Export both file formats.

Tips for good Results

Quality of results will depend on a few variables outlined here. These are industry standard modeling/render output guidelines:

  • Quality of textures and/or materials used on the parts of the model is important.

  • Be aware that many online models paid and free are going to almost always have some work or file conversion to implement. It is often faster to model from scratch rather than obtain online and try and make a bad model work.

  • Number of textures or label images are on the model and their resolutions. Large retail shelving for example with many items will need to be careful on how textures are handled.

  • Number of polygons used in the model geometry. For a small model with little detail the mesh can be simple and the file size should be small. A larger model such as a retail shelf with many items on it will have a larger file size and will also probably need to have a dense mesh to see all the details in the geometry. Number of packaging label images will also increase file size.

  • A quad mesh is preferred and less prone to errors. Polygon surfaces are OK. In both cases the surface should be optimized for the application. If details are important then a higher density model may be necessary at the cost of speed and performance.

  • Resize and or compress the texture files to reduce model assets.

  • Reduce DPI in export options for lower file size

  • Try GLB compression if file size is too large, otherwise may not produce desired result.

  • Model can be scaled down in size to reduce file size.

  • Keep each file under 200MB in general.

If you have any questions please send us a message through the chat bubble in the bottom right corner of your screen, or send us an email at [email protected].

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